Players control a “crew” and their HQ and turf, in a futurist city . They must defeat other unaligned crews to gain their allegiance and access their unique abilities, and control their turf. Together they can control key buildings in the city to gain tactical advantage and enhance their abilities.
Once ready they can attempt to conquer their opponent’s HQ and gain control of the city. Each crew is limited in size & must do with the members it has. Crew members can level up and gain abilities. They must be nurtured as they will be replaced by rookies when killed.