The most fascinating addition is the role playing adventure set within the FIFA is the Journey wherein a player signs in Alex Hunter who is going to start his career in a club chosen by the player. Among the games, there are scenes from Alex’s childhood and later life along with rival and friend Gareth Walker. Alex’s moves and utterances are chosen by the player at key-decision-making points.Would he be a modest or an arrogant player? The choices by the player would effect the description of the gameplay and affect Hunter’s relationship with teammates and the manager.
The new freekick mechanic allows the movement of the player around in front of the ball that makes way for tremendous new possibilities like striking the ball through other means than the foot. The camera is continuously placed behind the player so that an account of the trajectory is continuously available to the player. There has also been a restructuring of the penalties with anew kicking mechanic and ability to vary the run-up. The goal may be approached at a slow pace or make a looped or curved loop to deceive the keeper.
The re has been complete makeover in the corner kicks. The taker gets a knapsack to help in aiming for the target that provides greater accuracy and a switch control for receiving players so that they can be better positioned. “We’re seeing more scrambles in the box now,” said McHardy. “We’re seeing goals like the one Ramos scored in the Champions League final, with the ball played in from a distance, a little flick on, then someone gets a toe to it right in front of the keeper.”
As for the throw-ins, players can now run near to the touch-line and make up and down movements and make fake throws to mislead the opponents.