Hitman is a stealth video game in the third person in which players take control of Agent 47, a genetically enhanced superhuman assassin, traveling to international locations and eliminate contracted targets. As in other games in the Hitman series, players have a lot of room for creativity in the approach to their murders. For example, players can use guns long distance to snipe a long-distance target, or they may decide to assassinate the short-range target using weapons knife or garrote wire. Players can also use explosives, or disguise the assassination creating a seemingly accidental death. A common method to approach a mission is to neutralize the other characters and wear their uniforms as a disguise, which allows the player to access restricted areas more easily. Shares of non-playable characters influence the game. For example, players can gain more information about the position of their target by listening to a news nearby.
The level design of the game has a structure similar to that of Hitman: Blood Money, as opposed to the linear structure of Hitman: Absolution. Each level in the game is a sandbox that can be explored by players, with many ways to eliminate targets crashes scripted “opportunities” that require several steps to complete. The levels are greater in Hitman, in which the cards in the game are “six to seven times larger than the largest levels in Absolution.” Levels can accommodate about 300 non-player characters (NPCs), each with different routines and react differently to player actions. Players can save their game at any time during the missions. the Instinct mode, which was introduced in Absolution, returns a simplified form, not to be an expendable resource. after-work performance evaluation of a player is rated on a 5 star rating system influenced by factors such as the time taken, the number of killed non-target, if the player has been identified, or if the body have been found. The bonuses like new gadgets are awarded to players based on their performance during missions….