Wolfenstein: The Old Blood is a strange beast. In six hours, stand-alone prequel to Wolfenstein excellent 2014: The New Order, it puts us in a grinder of tense shootouts, exciting and memorable in some really great setting. But while the New Order shined during his brightest quiet moments of exploration and character development, the old blood never really gives you time to catch your breath during its descent to the zombie-filled strangeness . That pace makes it a lot of fun, but not as attentive as its predecessor stand-out.
Taking place during the late 40s, the old blood puts you one more time in the soaked boots blood B. J. Blazkowicz, back before he saved the world else history of sore Deathshead. The story this time is you infiltrate mountainside fortress, fleeing Nazi prisons and the struggle against waves of zombies, but nothing on the story never really felt memorable. As much fun but forgettable shooters before him, the old blood comes across more like an automated firing range, the most remarkable to present various locations to shoot all sorts of villains in. Of Wolfenstein castle torches rooms cryptic below combustion villages caves you move suddenly from one place to another, and meet to meet. Although this rate keeps the hot action, I really lack surprisingly effective detours New Order in character relationships, areas of non-combat, and history. It felt brave and bold in a sense, it does not work.