For example, you may have orders to assassinate a particular high value target, but you’ll need to complete smaller intel-gathering missions to learn where he’ll be and when he’ll be there. According to the devs, your target will never magically appear as a mission marker on your HUD or a glowing blip on the mini-map. It’s entirely up to you to locate your marks within the world and eliminate them in whatever fashion you deem best. In the demo I saw, one developer sniped an army commander as he paced outside of a military compound set deep in a wooded area, but I learned afterwards you could approach that same commander several days later in an urban setting and take him down with a close-quarters kill, if you so choose.
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Dorothy
December 20, 2016 at 18:47
Working great!!
Adriana
February 17, 2017 at 18:19
great game ,thanks uploader !!