In single player, I played as a service robot named Jack. I was an android with a human-like body. I was immediately struck at how crisp and sharp the graphics were. A human astronaut character, Captain Liv Roades, needs my help and boots me up. In that process, I learned how to grab hand holds and pull myself forward to maneuver in zero gravity. I also used buttons on the controllers as boosters to give me directional thrust as I moved through space.
“We will probably never go into space, but we wanted to give you a feel for what it’s like to move in space,” Jan said.
As soon as I finished training, I was sent out on a spacewalk to accompany the commander. She directed me to maneuver on the surface of a space station toward an antenna. It was malfunctioning, so I had to use a laser cutter to cut through the bad part and fix the antenna. I pointed it at an anomaly, and it caused some kind of flash that damaged the antenna, triggering some very dramatic music and alarms. In a state of panic, the commander urgently called me over. I had to hitch a ride on a transport and take it over to her, where I discovered her foot was caught in a railing. I had to saw through some metal and free her, that was where my single-player experience ended.