Greatness is rarely achieved without ambition. Jumping into the battlefields of Brink, you get the immediate sense that you are playing an ambitious first-person shooter. Four interdependent soldier classes and three distinct body types combine to create a diverse array of ways to kill your enemies, support your allies, and move around the battlefield. Brink’s team-based skirmishes are rich with opportunities, but they are also plagued with technical problems and design shortcomings. Visual issues and online lag frequently interrupt the fast-paced flow, and problems with the movement system and the artificial intelligence can be downright frustrating. There is definitely some fun to be had in these frenetic firefights, but for all its ambition, Brink falls well short of greatness.