On the surface, Auto Assault seems like an entirely different type of massively multiplayer online role-playing game. Instead of running around with swords or laser pistols, you’re a postapocalyptic car, armed to the teeth and armored for protection from all sorts of mutants, scavengers, rogue militiamen, and so on. As you get deeper into it, though, Auto Assault reveals itself as a pretty standard MMORPG. Like most games in the genre, it’s addictive. And the tweaks and the setting itself help make it feel different. But it also has a series of problems that really hold it back.