For a mission, you can pick three characters to take with you from a full roster of 12. In my time with the game, there were four characters from which to choose. The trick is that at any given moment, only one of your three chosen characters is active; you switch between characters depending on the situation you’re in by hitting left or right on the D-pad. For my loadout, I opted for close-range specialist Hardtack, all-rounder Hollywood, and the tactical archer Rama. It doesn’t take long to get used to switching characters to adapt to your situation. When enemies were getting too close, I’d switch to Hardtack and obliterate them with his shotgun; if I just needed a bullet hose, I’d switch to Hollywood. If I had room to breathe, Rama proved to be a decent choice with her powerful arrows and ability to fire trap arrows to cause area-of-effect damage. Agents of Mayhem comes from Volition, the developer behind the Saints Row series. There are ties here to Saints Row, with the game taking place in the wider Saints Row universe, but don’t expect a similar style of gameplay. Instead, expect something much better. Agents of Mayhem takes on the same, slightly crude and completely insane attitude. However, it turns its open-world expertise into a flashy, slick superhero game with 12 playable characters from MAYHEM (Multinational Agency for Hunting Evil Masterminds) fighting against the legion of soldiers from, well, LEGION (League of Evil Gentlemen Intent on Obliterating Nations).