Battalion 1944 was officially announced February 3, 2016 through a Kickstarter campaign. The company announced that it had indeed hit the fundraising goals within three days. On February 11, the developers have already announced that they were 200 percent financing. February 25, the company announced a number of different stretching goals they put in the Kickstarter campaign because they had reached their fundraising goals so quickly. They also announced that they had already reached the first goal of stretching, which was a full-time community manager. The other objectives were unveiled stretching effects of improved particle, the Currahee Bootcamp Map and Competitive D-Day Plan. There was also some reported greater stretch goals include the introduction of English soldiers in the mixture.
With one day to go to the Kickstarter campaign, the company announced that it had reached the ambitious targets that would allow the addition of D-Day Map and Currahee Bootcamp. March 3, 2016, the Company announced that it had officially ended its Kickstarter funding cycle and had reached 317 percent of its funding objectives. Among the goals, it did not hit was the addition of a single player campaign. This means that the game will only be a multiplayer WWII game with a ton of online features. In this regard, 1944 will apparently Battalion closely resemble a game like Star Wars: Battlefront.
During the official announcement of Battalion 1944, developers said the game run on the Unreal Engine 4 and will feature dedicated servers that will make it much easier to implement some anti-cheating measures when it comes to multiplayer games. Burkhead said he wants the game to be considered World War II first-person shooter and in order to achieve this, the online portion of the game will focus on skills. To ensure that the part based on the skills of the game stands out from the pack, the developers said the unlockables will not be tools that can really give players a competitive advantage. The game has no official release date but it should be out some time in 2017.
The game does feature a traditional country style as it is a pure multiplayer play. Instead of the history of the Battalion in 1944 will be on your player to progress and win a number of different game modes while playing through some of the most famous backdrops of World War II.
The developers of Battalion 1944 were priding themselves on their goal to bring realism to the first person shooter that focuses on World War II. The game will not be a single player campaign and will instead focus on the multiplayer aspects where players can either go up against each other or join teams and with different objectives. Battles and modes will take place in real places of the world like Carentan and the German forests of Bastogne and a ton of other historical sites. Skill plays an important role in the game, meaning that players must have the specific objective with weapons like the Kar 98, there are other weapons included and all are historical weapons that were available US forces in World War II.