Wolfenstein: The Old Blood is a strange beast. In six hours, stand-alone prequel to Wolfenstein excellent 2014: The New Order, it puts us in a grinder of tense shootouts, exciting and memorable in some really great setting. But while the New Order shined during his brightest quiet moments of exploration and character development, the old blood never really gives you time to catch your breath during its descent to the zombie-filled strangeness . That pace makes it a lot of fun, but not as attentive as its predecessor stand-out.
Taking place during the late 40s, the old blood puts you one more time in the soaked boots blood B. J. Blazkowicz, back before he saved the world else history of sore Deathshead. The story this time is you infiltrate mountainside fortress, fleeing Nazi prisons and the struggle against waves of zombies, but nothing on the story never really felt memorable. As much fun but forgettable shooters before him, the old blood comes across more like an automated firing range, the most remarkable to present various locations to shoot all sorts of villains in. Of Wolfenstein castle torches rooms cryptic below combustion villages caves you move suddenly from one place to another, and meet to meet. Although this rate keeps the hot action, I really lack surprisingly effective detours New Order in character relationships, areas of non-combat, and history. It felt brave and bold in a sense, it does not work.
In place of these cleaners palace, the old blood uses stealth puzzles that act as buffers beautiful action. Many of them sneaked have you around the room and turning off electricity hulking, mechs captives, being careful sentinel in the heavily fortified areas, and using your all-purpose hose weapon / tool to mount the walls and jimmy open doors. These scenes are turning down the volume, but maintain the high voltage, many enemies are able to tear you very quickly if you are caught. While checkpoints are generally plentiful through eight chapters of old blood, there were some difficult stealth sections where I managed to stay hidden for more than 10 minutes to be spotted at the sight of my goal and frustrating forced repeat the thing again.
In addition to these scenarios, I really enjoyed the various nods to other Bethesda games belonging peppered throughout the old blood. During my time in this alternative history, I spotted Fallout Nuka Cola, a Dragonborn Helmet Skyrim, and a pixelated pattern Quake 3 rocket launcher.
When you are in combat, I promise comes a little, scenarios and are largely satisfactory. Arenas are multi-level, full coverage points and dotted with secret passages. Each weapon, the precise Bombenschluss the Kampfpistol room-clearing, a balanced use throughout the country. Management of scarce ammunition, knowing which weapon to use on any type of soldier and constantly surveying the surroundings for cues make these fights more interesting and satisfying than the typical run-and-gun. But while all arms feel good in their own right, none of them really do something unique gender. Guns, sniper rifles and explosives act exactly like you’d expect from a shooter in 2015, and all this makes some amusing encounters, they are not really deliver surprises. Apart from that, it was nice to see the prototype versions of what would become the standard enemies 20 years later in the new order, as a janky version of the mechanical dog that we stalked before 2014 play.
That said, I am disappointed that the old blood has not had the opportunity to correct some of the nagging problems of New Order, particularly the repetitive effort needed to pick up objects. I was already tired of hitting a button every time I want to enter the health, armor, ammo, or a collector’s item when I got here, and old blood is exacerbating this problem by throwing more batteries items to you. There is no reason why you would not pick up everything, so the lack of rationalization of this action certainly adds a layer of boredom.
Another odd question with the old blood is the change in tone of odd-Nazi murder and espionage to apocalyptic zombie horror that occurs about two thirds of the way through the campaign. He might have felt justified if the zombies were something more than the most stupid versions visor sponge regular enemies, but that’s all they are. They are not afraid, they are not interesting. They’re just … there, being dumb zombies. Strategy and excitement definitely takes a hit in the last chapters, but the variety and action wear this short shooting game until the end.
Wolfenstein: The places of old blood almost all of paris on the intense battle from part that preceded it. The weapons feel good, and arenas are interesting and full of opportunity for some strategic creativity. But in doing so, the old blood missing on some of the quieter moments that made The New Order so special. The old blood double down on the blood and guts, but in doing so sacrifices some of its heart.