Vane is an atmospheric adventure about unraveling the secrets of an unknown land, finding your place in it, and pulling at the threads of the world to make a change. The shifting sands glimmer with meaning, ancient ruins resonate with power, but in the distance a billowing threat looms. Find your way.
Approximately six months later, Friend & Foe’s Rui Guerreiro — the team member with the bulk of the studio’s Last Guardian experience, who created the original Vane prototype from scratch and whom Friend & Foe originally described as “the main creative force on the project” — left the company. Leaving the rest of the team to finish the game without him.