Spend a few minutes watching any WWE broadcast, and it becomes clear that over-the-top spectacle is what it’s all about. Professional wrestling’s relentless quest to be larger than life makes it well suited for the creative freedom of video games, yet it has been years since any wrestling game really took this idea and ran with it. Now WWE All Stars has entered the arena and amplified the high-flying, hard-hitting action to an arcade pitch. Cartoonishly muscular character models and gravity-defying maneuvers help the game pack a great punch, and simple controls make it easy to perform high-impact moves. The fighting system is not without its drawbacks, however. The crucial reversal timing is tough to master, and the exaggerated physics result in some wonky and unpredictable moments. These issues can cause some frustration, but the satisfaction of executing a timely counterattack or a powerful choke slam is undeniable. WWE All Stars captures the excitement and spectacle of the actual WWE better than any game in recent memory.